![]() And our teams aren't going to quit while they're ahead! Mejin, a DOFUS Touch developer, can tell you more: One thing is sure: When you play Touch, you completely rediscover a game you thought you knew, and you end up waiting for the devblogs with impatience. Whether it's the NPCs or the other players, the immersion is more intense. Communicating without blocking the entire screen is a challenge that the studio is currently winning with the appearance of dialog balloons. Here and there, I ventured out into the light of day to find some companions (bots are inexistent in the depths of the mines), and there, the use of space on the screen is vital. I rejoiced in being able to buy bread from the middle of a dungeon, and sell my ore directly from the depths of the mine. No matter where you are, you can conduct business with the touch of a button. and a lot of comfort is gained by having the portable Marketplace. The next logical step is thinking about improvements that could make the game even more comfortable. Let's be clear: when you know the game, everything goes very quickly, and you pick it up rapidly, and then you marvel at all the particularities that make Touch different from it's elder, like rapid notifications in combat. One can't get lost: there's Joris, a follower character who delivers a plethora of advice even though the players aren't nice to him, since you have to hit him to interact with him (on Touch, you have to hit things with your fingers to perform actions). I was happy to find Ganymede, even without his Arachnee. The mission of this area - to explain the gameplay basics of combat and careers - is carried off perfectly. Once your character has been created, Incarnam is unveiled and we ask ourselves what a new player would think of the game. You may know the game, but not like this. ![]() You can't help but look at Touch with fresh eyes. For my part, after nine years of the game, I felt I'd be on pretty familiar ground: the right reflexes and actions already ready to go.įirst shock, the avatar selection is more intuitive than on PC, with visuals that catch the eye, and responsive tools that fulfill our wants concerning color personalization. The application starts and you can't help but smile before that logo that we all know. The idea of rediscovering the game and starting a new adventure on a new platform were the principal motivations. I could hardly contain the excitement of my fingers when I came to test DOFUS Touch, the faithful port of the DOFUS MMO to the tablet. Looking at these first images, what do you think? We hope that you will enjoy this new interface. No need to press all the buttons to find the skin color any more!
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